The TV represents a middle ground between the open PC platform that yields many titles on the popular streaming services and mobile. Smartphones offer the largest potential market for games, but service providers must contend with small screens, touchscreen controls, and app store restrictions that major providers have circumvented by targeting the browser. TVs may represent a much smaller market for games than smartphones. But while there are significant differences between the PC and console gaming worlds, the two are more similar in that they both feature large screens and longer play sessions. Also: Best gaming phone Why, then, have streaming game services not made more progress on TVs? As with smartphones, there’s the matter of controls. Regarding mobile, while we’ve seen everything from niche manufacturers to industry giants propose a host of phones with Switch-style integrated controls, smartphone users playing complex streaming games demanding precise control must generally rely on a clamp-style controller such as the Razer Kishi on an external Bluetooth controller such as the official Xbox and PlayStation versions approved by Apple. When Nvidia brought Fortnite back to smartphones via GeForce Now, it worked with Epic to support touchscreens in the desktop version. Also: Best gaming TV Also: Gaming Accessories Second, while we’ve heard much about the democratizing power of game streaming services versus beastly gaming PCs, the former still have some technical requirements, particularly when it comes to low latency. While TVs far outclass smartphones when it comes to screen size, smartphones have some decisive hardware advantages over TVs when it comes to networking and memory, Robust Wi-Fi hasn’t been a priority of many inexpensive streaming sticks. In addition, such devices are optimized for downstream video, buffering content so that they can endure a blip in connectivity without compromising the video experience. Here also, the situation is improving and will ultimately get a boost as TV manufacturers start implementing newer standards such as Wi-Fi 6 and later. However, even the user interfaces of these services can put demands on memory configurations; RAM represents an expensive component in the overall cost of even high-end TVs. Ultimately, though, the TV gaming market is too proven and lucrative a market to ignore for streaming game services. While mobile platforms offer the largest potential user base, streaming games offer a clear alternative to those who like their mobile games with a bit more sophistication and a bit less reliance on in-game purchases. On the other hand, with the number of cross-platform console-PC games continuing to grow, it’s clear that consoles and streaming services are competing for the same gamers. Getting more in step with Microsoft, Sony recently announced that it is increasingly thinking of its PlayStation business beyond the console. As the console giants look to defend and expand their turf, others would love to grab a piece of it via broader selection and platform independence.